$Id: Changes,v 1.92 2008/01/01 06:03:09 slotzero Exp $
Version 1.3 Tue Jan 01 00:56:52 EST 2008
- Bug Fixes
- A shambler seeking retribution is no longer invincible while its owner has
spawn shield.
- The /O2 command line option is no longer required to compile.
- The gas grenade wasn't hurting your opponent when the gas and the
player were in the same room.
- Added extra spawn spots for rocket arena maps with only one spawn.
- Changes
- Match will timeout with more than 2 players in rocket arena or
midair mode.
- The mod no longer adjusts your field of view (FOV).
- Added new commands: faststart, help-options, killstats, lock, midair, stats,
unlock, vote-backpacks, vote-midair, vote-powerup-drop.
- Added a new mode called midair. The physics of the game are exactly like
the original, however, instead of having a timed match where only two players
fight, the mode switches opponents after each death, just like rocket arena.
- Server aim is disabled regardless of what sv_aim is set at.
- You can no longer bind the default keys via the menu; use bind-keys or
bind-default-keys instead.
- The letters AFK are appended to your name in +showscores and GLQuake HUD
when you are idle for more than 5 minutes.
- Let players who disconnect during a match rejoin the game by pressing 2
or typing 'ready'.
Version 1.2 Sun Jul 02 17:15:27 EST 2006
- Bug Fixes
- The haste rune had no effect on lavagun. The flames now shoot straight
instead of fall to ground when yielding the haste rune.
- If you killed a player who activated divine wind during the last 0.5 seconds
of the countdown, he wouldn't explode.
- The cloak rune's sonar feature was detecting environmental protection
suit/rune holders.
- If you tried to fire a rocket and toss a fire trap at the same time,
your rocket would explode when it made contact with the flame projectile.
- Picking up armor with requiem rune didn't extinguish you if you were on fire.
- Spawn shields are now protected from gravity wells.
- Changes
- Added new commands: vote-armor-drop, help-match,
- Level restarts itself after 6 hours.
- Added autostats command to dump the output of the efficiency command every time
the level is over.
- Added pq_smoothcam support for proquake and compatible clients.
- ProQuake users scoreboard pings are now updated every second instead of every
five seconds.
- Added CRMod style match mode. Related commands: help-match, vote-match, ready,
notready, observer, and timeset.
- Athlete rune holder now runs 10% faster than everyone else.
Version 1.1 Mon Jul 25 08:51:26 EST 2005
- Bug Fixes
- The anti-pack rune wasn't switching to your best weapon when your current
weapon was an alternate weapon and had been removed.
- The switch rune bug which causes your head to permanently tilt has been fixed.
- I finally tracked down the bug that would cause players to stick together when
one of them was caught in ice/glue.
- Fixed vote-team yet again in Quakeworld.
- A hooking monk is now vulnerable to attacks as if he was walking.
- When I added a wider BFG Zap radius to Thor and Electric rune, I made a
a typo which prevented zapping under normal circumstances. This is fixed.
- In Quakeworld, when the level changes and team mode is on, you are no longer
killed for switching teams.
- When a player disconnects during intermission, the player entity now gets
reset properly.
- Vampire no longer rots twice as fast when picked up after rotting health.
- Potentially hazardous bug fixed with the hunk allocation code.
- All of the hunk specific commands (ex: last, level-time), now check to make sure
HUNK_CONTEXT_MAX exists before proceeding. This prevents massive dprint() messages
from appearing before it is set.
- Dropped clients no longer leave quad/pent hat behind.
- Practice mode wasn't displaying your attacker's health when killed.
- A major bug that originated in id's code was fixed pertaining to the lightning
gun. The bug allowed multiple shafts, which where invisible, to be present
on the level.
- Ice traps/blizzard no longer make jumping noises when frozen.
- Level voting no longer returns invalid impulse when enter key is bound.
- Using rcon